Play Spades Online Free
Spades is a casual card game developed in the 1930's in the USA. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits.
Nov 02, 2020 Spades, in particular, is now ‘Spades HD’ and features a rich animated play window. Pogo has a slightly different way of presenting the game. So if you’re tired of all those sites that look the same, we reckon you’ll like this fresh new perspective on the game. Spades is a modern and updated free version of the famous trick-taking card game. Play in couples and use your best strategy to win at least the number of tricks bid in each hand!
Each hand begins with all 52 cards being dealt to the players. The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. If you bid a Blind Nil, you must bid a 0 without seeing your cards. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk! Teams must reach the total number of tricks they have bid together in order to get a positive score.
The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. If a trick is played without a spade, the highest lead suit card takes the trick. If a trick contains a spade, the highest spade wins. The winner of the trick leads the next trick. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand.
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Spades is a trick-taking card game where spade is always trump. The rules outlined on this page are commonly used goals, but variations of Spades that adhere to other rules to exist. Before you start playing Spades, online or offline, it is therefore a good idea to check which rules that are used in that specific setting.
Once the full hand has been played, the game is scored. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. If a bid is not met, each trick in the bid is worth -10 points. If a nil is bid and met, the team gets an additional 100 points. A won double nil gets 200 points. When either of these are not met, the team will get -100 and -200 points respectively. Once 10 sandbags are reached, the team looses 100 points and starts over with 0 sandbags again. Once the score is tallied after each hand, another deal begins. The first team to 500 points wins!
- Be sure to protect your Spades partner if they bid a nil or double nil.
- Play your Aces first to try to take Spades tricks early before other players run out of that suit.
- Try to bid as accurately as possible to avoid scoring Spades Sandbags.
- If the other Spades team bids a nil or blind nil, be sure to try everything to get them a trick.
DISCLAIMER: The games on this website are using PLAY (fake) money. No payouts will be awarded, there are no 'winnings', as all games represented by 247 Games LLC are free to play. Play strictly for fun.
For all three difficulty levels the cards are dealt completely at random to you and to the computer players. Computer players are not given any special advantage and they do not know what cards are in your hand or in any other of the players' hands. The difference between the easy, standard, and pro players is the strategy used to choose their plays. If you are finding that the computer is beating you, you will likely benefit from understanding how the computer chooses its next move.Bidding: | Chooses a random bid between 1 and 4 |
Playing: | Chooses a random valid card |
Bidding: | The computer determines a bid by simulating, for each possible bid (0 to 13), the outcome of one hundred random deals of the remaining unseen cards. When running the simulations, each player is assumed to use the 'Standard' playing strategy. It then chooses the highest bid that resulted in an average number of tricks taken above the bid. |
Playing: | When the player has not yet achieved their bid, then they attempt to take the trick by leading with their highest card of the lead suit. When they have no chance to take the trick, they play their lowest valid card. When the player has already achieved their bid, they attempt to not take the trick by playing their lowest card. If they must take the trick, they use their highest card. |
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Bidding: | The computer determines a bid by simulating, for each possible bid (0 to 13), the outcome of one hundred random deals of the remaining unseen cards. When running the simulations, each player is assumed to use the 'Standard' playing strategy. It then chooses the highest bid that resulted in an average number of tricks taken above the bid. |
Playing: | The computer determines the probability of taking the trick for each valid play in their hand. Probabilities are determined by simulating 100 possible distributions of the unseen cards and assuming each player will choose their play using the 'Standard' strategy. If the player has already achieved their bid then they will play the least likely card to take the trick. And if they have not yet achieved their bid then they will play the card that is most likely to take the trick. If no card has more than a 50% chance of taking the trick, then the lowest probability card is played. |