Speed Card Game
From Wikipedia, the free encyclopedia Jungle Speed is a card game created by Thomas Vuarchex and Pierric Yakovenko in 1991. First self-published and now published by Asmodee Editions, it is played with non-standard playing cards. An expansion and all-in set have been published.
Spit Rules
Parents and Teachers: While MrNussbaum.com and its 10,000+ activities are always free, if you wish to subscribe to MrN 365, enter the coupon code 'february' to receive 45 percent off the normal price through February If you choose to renew, your renewal price will always reflect the 45% discount! The Rules to Speed Dealing: (refer also to the image below) When dealing for the game of speed, keep all cards faced down until the game begins. In the center of the table, make 2 piles of 5 cards and separate them. In between those 2 piles, place 2 cards side-by-side. Deal the rest of the cards so each player has a pile of 20 cards. Spit, a card game also known as Speed or Slam, is a fast-paced game and it could result in damage to the cards, so don't use your best deck.
Objective
Spit (also known as Speed or Slam) is a shedding game for two players. The objective is to be the first player to get rid of all your cards. The game is based on speed, it's not turn based, both players are getting rid of their cards at the same time, so the one that plays faster will most often win.
Setup
The game starts with each player getting 26 cards. Each player takes 15 of their cards and arranges them in 5 stacks.
- The first stack has only 1 card, facing up.
- The second stack 2 cards, 1 facing down and one facing up.
- The third stack 3 cards, 2 facing down and one facing up.
- The fourth stack 4 cards, 3 facing down and one facing up.
- The fifth stack 5 cards, 4 facing down and one facing up.
Speed Card Game Online
The remaining 11 cards are kept in a down facing stack to the right of the 5 stacks, we'll call that the deck.
Gameplay
When both players are ready they take the top cards from their deck and place them face up in the middle of the table, next to each other. This forms two discard piles. The players are then supposed to put as many cards as they can, as fast as they can on top of the discard piles. Both players can put cards onto both piles, the piles don't belong to a particular player. When you put a card on a discard pile it must be either one higher or one lower than the top card on the pile. E.g. you can put a 5 or a 7 on a 6. Aces are high and low, so you could put Q K A 2 3 2 A K etc. There are a few moves you can make:
- Take a faceup card from one of your stacks and put it on a discard pile if it's one higher or one lower than the card at the top of the pile.
- If you've taken the top card of one of your stacks and played it, you can flip the card below so it's turned face up.
- Combine faceup cards in your stacks if they have the same rank. E.g. if stacks 1 and 2 both have a 5 as the top card you can take the 5 from stack 2 and put it on top of the 5 on stack 1 and then flip the next card on stack 2. This allows you to open more of your cards which you can then try to play onto the discard piles.
- If one of your stacks is completely empty you can move one of the top cards on one of your other stacks onto it and then flip the top card of that stack up. Again, this opens up more of your cards, helping you to get rid of them faster.
During this part of the game the important thing is to play as fast as you can, move cards around to open up as many of your cards as you can and get rid of them. At some point both players will be stuck and can't make any more moves. When that happens the game will tell you to click on your deck, and then both you and the computer players will move one card from the top of your decks onto the discard piles. As soon as the new cards are there you can go back to getting rid of your cards as fast as you can until you're both stuck again or one of you has finished all his stacks.
When one player has finished all the cards in his stacks the round is finished. Then the player who finished first picks one of the discard piles and the other player gets the other pile. You should always pick the smaller pile, but it can sometimes be hard to see which one is smaller if they have roughly the same number of cards, and you can't count the cards. Now the players add the cards in their pile to their decks and create 5 new stacks, the same way as in the beginning. The important part is that the discard piles are not shuffled. Now, the cards in the discard piles are already ordered, so the new stacks will have pretty well ordered cards which makes the game even more intense and lets you get rid of your cards even faster!
This continues until at some point a player gets a discard pile that is so small that he can't make 5 full stacks, and won't have any deck. He then creates as much of the stacks as he can, but since he has no deck there will now only be one discard pile on the table. The game continues as usual, except with only one discard pile, and if the player who didn't have any deck gets rid of all his cards first then he has won the whole game. I.e. if you end up with no cards in your stacks, no deck, and there's only one discard pile on the table then you've won!
Strategy
There's really only two rules you should keep in mind to be good at this game. They are:
- Be fast!
- Don't be slow!
That's it! Hope you enjoy the game :)
Designer(s) | Thomas Vuarchex and Pierric Yakovenko |
---|---|
Publisher(s) | Asmodee Editions |
Publication date | since 1991 |
Players | 2 or more |
Random chance | 4/80 cards (1/20) |
Age range | 6+ |
Skill(s) required | Patience, speed, judgement, reflexes |
Website | junglespeed.fr |
Jungle Speed is a card game created by Thomas Vuarchex and Pierric Yakovenko in 1991. First self-published and now published by Asmodee Editions, it is played with non-standard playing cards. An expansion and all-in set have been published.
Rules[edit]
The game revolves around matching cards with identical symbols, and it has some similarities to the children's game Slapjack. Complexity is added by some visual similarities between some of the symbols, as well as additional rules.
Cards are shuffled and dealt to each player face down, ensuring that all players have an equal number of cards in their stacks. A wooden (or rubber) cylinder called a Totem is placed in the center of the table, equidistant from all players. Any remaining cards that cannot be distributed equitably are placed under the totem in an area known as the Pot. Players take turns playing the top card from their stacks in a clockwise rotation. Each player does this by flipping their card over in the direction of their opponents, so that their opponents get the first glance at their card to avoid unfair advantage. The card is then quickly placed in front of the player's pile. Thus players form discard piles in front of their piles of cards as the game progresses. When a player plays a card that matches the symbol of another player's top card, the two players must duel to grab the totem in the center as quickly as possible. The loser of the duel takes both players' played cards (their discard pile plus the card currently in play), as well as any cards in the pot, and places them at the bottom of his deck. The loser of the round plays the next card.
There are also three special effect cards that come into play.
- Fast Grab: Blue arrows pointing inwards. All players may reach for the totem. The player who successfully grabs the totem puts his discarded cards in the pot and plays the next round.
- All Flip: Blue arrows pointing outwards. The player who plays this card counts to three. On three, all players play a card simultaneously, with any other special cards having their effect. In the event this causes a duel between three or more players, the winner of the round may choose who the loser will be, or what duel type is played for. Any additional duels left over are void for the next round.
- Color Match: Multicolored arrows pointing inwards. For the remainder of the round (i.e. while the card is still exposed), duels are based on matching colors, and symbol duels do not apply. Once the round ends, normal play resumes. Not used in games with three players or less.
If a player commits one of the following errors, or Fouls, they must take all the cards currently in play (the discard piles of all the other players plus all the cards in the pot) and place them at the bottom of their deck.
- Grabbing the totem when you are not supposed to according to the active rules. This is the most common error, due to several symbols being similar to each other.
- Knocking over, dropping, or otherwise disturbing the totem
- Uncovering the top card towards themselves
- Using violence against other players to obtain the totem (e.g. knocking an opponent's hand away, blocking their access to the totem, a knee in the box, etc.)
- Returning the totem upside down after a duel (with side of the totem with 'Jungle Speed' on it facing down)
The winner is the first player to get rid of all their cards and have them passed onto other players or the pot.
Alternate versions[edit]
New Edition[edit]
Asmodee released a new edition in 2011 with an updated design for the cards and, in some markets, a plastic totem for added safety. The expansions are made to be used with this edition of the game.
Expanded Version[edit]
The expanded version adds several new symbol variations, as well as new effect cards:
- Inner Hands: Hand shaped arrows pointing inwards. All players place one of their hands on top of the totem as quickly as possible without making it fall over. The first to place their hand on the totem is the winner of the round, while the last person is the loser.
- Pass it Forward: Blue arrows circulating. Players now match using the cards played by the player on their left. This remains in effect until the next round (i.e. while the card is still exposed), or until another effect card is played.
The Lapins Cretins version[edit]
A special version of the game released in France, based on Ubisoft's Raving Rabbids (The Lapin Cretins) series of video games. The game features designs based on the game and comes in a Rabbid shaped sack, which also includes a bonus figurine that is implemented into the game. The key difference is that, after the totem has been grabbed, any player may then grab the Rabbid and give one of the cards in their discard pile to the other player.
- Rabbid Hunter (Lapin Chasseur): Rabbids reaching for the totem. Same as Fast Grab.
- Hot Rabbid (Chaud Lapin): Totem-shaped Rabbids reaching for a Rabbid. All players reach for the Rabbid figure. The totem may fall over, but must not be grabbed. The player who successfully grabs the Rabbid distributes their discard pile to the other players, beginning with the player of their choice and moving clockwise.
- BWAAAAAAAH: Totem-shaped Rabbids with their fingers sticking up. When this card is played, all players must stick their hands over their heads with two fingers sticking up and yell 'BWAAAAAAH!' The last person to do so must take the discard piles of all the players, as well as any cards in the pot.
- The Beat (La Battue): A full coloured card showing a totem and several Rabbids with their eyes shut. When this card is played, the players put their decks aside so that the table is clear. All players shut their eyes whilst the player who played the card places the totem anywhere on their table (provided it is reachable by all players). When said player says 'OK', the other players must try to reach the totem with their eyes shut, the winner placing his/her discard pile under the pot. The player who placed the totem will look to see if anyone has their eyes open. Anyone who does must take all the players' discard piles and whatever is under the pot.
Common House Rules[edit]
A variety of common but unofficial house rules exist for the original Jungle Speed game.
- No Holds Barred: One of the most common house rules is the waiving of the rules against violence over the totem. Violence is encouraged, with the only actually banned move is any contact with the opposing player with the hand not holding the totem. Despite this lack of rules, behavior such as biting, scratching, hair pulling, or attacking sensitive areas such as testicles are strongly discouraged. The struggle can continue until one player holds the totem alone.
- Sanctioned Dueling: This rule goes into effect when more than two players have matching cards under the current rules. Whichever player is able to gain control of the totem puts their cards in the center pot, and may then request the other members of the duel to put a finger on a body part. In some variations, this is always the ear, while in others the player running the duel may choose a body part. The players may not grab for the totem until the player running the duel removes their hand from the totem. At this point, the duel continues as normal, and if there are still multiple players with matches the winner of the previous duel sanctions the next one. When no more matches exist, the player who most recently lost a duel continues play as normal.
- Ultra Disrespect: In this version the totem is essentially treated as a deity, with disrespectful language or jokes targeted at it, as well as touching it in any way besides to resolve a match, constituting the same punishment (taking all discarded cards) as if one had knocked it over or placed it upside-down.
- 'B-11 rules': In this version of the game, the player who touched the totem last is responsible for any disrespectful actions, rather than the person that caused it to fall. This can lead to situations where one player physically manipulates another into disrespect, adding a new layer to the game.
Wii version[edit]
Developer(s) | Playful Entertainment Next Level Games |
---|---|
Platform(s) | Wii (WiiWare) |
Release |
|
Genre(s) | Card games |
Mode(s) | Single-player, Multiplayer |
A Jungle Speedvideo game developed by Canadian studios Playful Entertainment and Next Level Games was released on Nintendo Wii's WiiWare service in North America on January 12, 2009 and in the PAL regions on March 13, 2009.[1] The game is playable with up to 8 players, with two players able to share a Wii Remote/Nunchuk combo. The game adds several new elements, such as optional effects that makes it difficult for players to see the cards.
Reception[edit]
Speed Card Game Online With Friends
The Wii version of the game has received fairly positive reviews, garnering a Metacritic score of 76/100.[2]IGN gave it an 8.0, citing it as a truly addictive multiplayer title, but not worth getting for single player.[3]GamesRadar gave the game 6/10, saying it is not much fun alone.[4] Wiiloveit.com awarded it with a 26/30, claiming it was a 'strong multiplayer title for the system' with 'very few flaws to speak of'.[5]
References[edit]
- ^Jungle Speed Wii
- ^Jungle Speed on Metacritic
- ^Jungle Speed on IGN
- ^Jungle Speed on GamesRada
- ^Wiiloveit.com: Jungle Speed Review